About Us

We Make Games That Bring People Together
We Make Games That Bring People Together

In 2013, three friends from London pack in their sensible jobs to start a board game company. Over the next ten years they grow from three human potatoes to over 50, from one game to over a hundred, and take root in 45 countries around the world.

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How It Started. How It’s Going.
How It Started. How It’s Going.

Along the way they embark on a series of adventures:

🥔 Launch the world’s first board game vending machine. 

🥔 Patent MOOP® technology, turning reclaimed ocean plastic into game cards. 

🥔 Bring board games to festivals, to work dos with our Hosted Game Nights, and to schools with The Big Inventor Challenge. 

🥔 Become one of the first companies in the UK to adopt a four-day working week, making Thursday the new Friday. 

🥔Are awarded B-Corp certification, meaning they’re internationally recognised for reaching the highest standards of environmental and social impact.

The whole potato empire runs under the watchful eye of Spudley, their new CEO.

The Rise of the Potato
The Rise of the Potato

2014

Milestone

Friends Tris, Ben and Dean left their proper jobs and found Big Potato Games, named after a trip to Spud-U-Like.

2015

Milestone

Big Potato moves into a tiny Victorian lockup in Shoreditch and hires their first employee on the condition that he builds his own chair.

2016

Milestone

Big Potato is now eight people strong and partner with Bananagrams to launch their games in the US.

2018

Milestone

The Big Potato gang move to a new office in a Victorian department store. They now have 14 people and 32 games sold in over 20 countries. And a van.

2020

Milestone

The Company moves to a 4-day working week. Over 5-million games sold worldwide.

2024

Milestone

They’re awarded B-Corp certification. Now a team of 50+, they publish over 75 titles (65% being plastic free), sold in 40 countries, from South Korea to South America.

2025

Today, our games are played in over 35 countries, and we’re just getting started!

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Group 13
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Missionicon

. Mission

To lighten up the moments that friends and family spend together.
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. People

To look after the people who work here, the people who stock the games and everyone who buys them.
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. Environment

To make games people love without giving the planet a kicking.
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. Games

To make games that are easy to learn, quick to play and hard to put down, so that even people who think they don’t like games, will love them.

Our Values
Our Values

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Now That You Know Us, Let’s Play!
Now That You Know Us, Let’s Play!

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